Dec. 5th, 2020

petrea_mitchell: (Default)
I have no idea whether SPIEL.digital was successful or not. It wasn't really designed for fan-to-fan interaction. Game- and table-specific chat was spread over multiple Discord servers which appear to have been purged of non-dealer users every night. None of the channels I wound up on had much traffic. Even during my early mornings, overlapping with the German afternoon, I didn't see many other people. I don't know whether they were all somewhere else or there just weren't many other attendees.

It did look pretty cool, though.

SPIEL dealers' room

This was the dealers' room. It was divided into categories like casual games, expert games, toys, and so forth, and the virtual booth for a given dealer would appear in every category. A booth would get a green outline after I visited, which would persist when I encountered the booth in another zone.

Individual booth pages were much like the ones at Virtually Expo: a description of the business, a list of games and events, links to contact them directly or join their virtual tables. Also like Virtually Expo, there was no attempt for the con to provide its own shopping platform.

The coolest thing I found was a whole virtual world. This had originally been constructed by a group of gaming companies for Castle TriCon, a gaming con local to Germany. There were links from the company booths to an ongoing event with its own (free) registration. After downloading the Windows app and entering my access code, I was wandering around in this:

Conferomatic instructions Virtual world constructed for CastleCon

A variety of avatars were available, as usual none of them really matched me, so I decided to be Lara Croft.

One of the sub-worlds within it had a scavenger hunt, which I spent a fun couple of hours trying:

Czech Games scavenger hunt rules

The virtual world worked much like Gather, in that when you approached other users a video chat would start. In this way, you could walk up to the virtual demo table, ask questions about the game, and be able to talk while playing a demo round on a virtual tabletop site.

In this way I got to play Unicorn Frenzy on Tabletopia with a demo-er who was actually in France. It's a fun game about betting on unicorns as they race up the rainbow (and meddling with the race a bit too). Would recommend.

At another point, the SO and I tried Reichbusters: Project Vril, a co-op game where your team fights its way though a stronghold of Nazi supernatural research to rescue a prisoner and/or steal an artifact (mission goals can vary from run to run). Not quite my thing, but the SO thought it was good.

This one was demoed by a man with a very obvious Italian name and accent, who said he'd never been to Spiel Essen in person, because he lives in Georgia and didn't get into Eurogames until after he immigrated.

There were also a wide variety of fascinating-sounding games which either weren't being demoed or which never accumulated enough people to try playing while I was logged in. Top of my list would be Village War: The Calamity, published by a Nigerian company and advertised as drawing from Igbo history and legends.

For local flavor, Friday night of the con, the SO reminded me that there is a German restaurant around here, so we got takeout from there. I had potato pancakes, Bavarian-style meatballs, and something like a bread pudding, all very good. I don't think I've ever had specifically German food before.

As a marketing exercise, I think SPIEL.digital mostly achieved its goal, in that it got me interested in a bunch of stuff and looking for opportunities to play. As a convention, it was a disappointment.

OR-eCon

Dec. 5th, 2020 09:48 am
petrea_mitchell: (Default)
When Orycon announced it was going virtual, people were encouraged to get on its mailing list for updates on the replacement, OR-eCon.

There were no updates. But, the day before it was supposed to start, a schedule popped up on the Web site with a promise that full panel descriptions would follow shortly, which they did not. There were also instructions for joining another mailing list for Zoom links, which did work.

There was no Discord or other freeform social space, just a couple tracks of panels and readings, and another Zoom room for filk.

The highlight for me was a Q&A with next year's GoHs, Phil and Kaja Foglio, live from Phil's studio. It was neat to get a look at that, plus the Foglios are a very entertaining couple of people. Although I've given up reading Girl Genius, I'll look forward to seeing them on the program in person at Orycon next year.

DigiKumo

Dec. 5th, 2020 10:34 am
petrea_mitchell: (Default)
Media conventions have not made the transition to the online very well, and most have just given up without trying. Kumoricon, our local anime con, was one such. It postponed the next con to the same dates to 2021 and made no mention of having a virtual event.

But apparently at some point the committee changed their minds, so the weekend after OR-eCon, we got DigiKumo.

Top part of DigiKumo widget
Bottom part of DigiKumo widget

There were two pieces: a Discord server which will remain up permanently, and a widget incorporating a Zoom broadcast and a feed from the matching Discord channel. I thought this was an elegant solution to the problem of two chats and the Zoom learning curve. The Zoom host only had the panelists to deal with, and there was still plenty of interactivity between chat and panelists when needed.

The one flaw in DigiKumo's design was that the embedded widget was on the same page as the con schedule. If you wanted to browse to see what was coming up next, you had to scroll down and lose the video. If you opened a second tab, you'd get a second video stream.

Anyway, pretty fun, covered the essentials of what I always attend at an anime con, excited to get back to an in-person con next year.
petrea_mitchell: (Default)
Looking forward to 2021, two cons I was looking forward to are already in jeopardy again.

DisCon III, next year's Worldcon, has committed to an announcement in January about what form it will take. In February or March, we'll all have a much better idea about when it'll be safe to resume large gatherings, and August has a good chance of being doable. But an event with the logistical complexity of a Worldcon can't wait that long.

So this week, DisCon sent out a survey asking if people had a choice between a virtual con in August and an in-person one in mid-December, which would we choose, or would we attend neither? My vote is to keep the dates; I'll be sad about not having an excuse to spend that time in DC I recognize the constraints they're operating under.

The next con on the local calendar is Game Storm, which is traditionally held at the end of March. This year it was too soon after everything shut down to do anything but cancel. Next year it'll be just a little too soon for even the most optimistic estimates about resuming in-person cons.

It has been amply demonstrated by now that gaming cons can be held with online tools, but I doubt Game Storm will try it. The organization behind it and Orycon has a bad case of not-invented-here syndrome; Game Storm in particular is wedded to custom software which would need some significant changes to work with an online con. Plus the Game Storm news feed has been dead since March.

So the best I can hope for is Game Storm gets pushed to later in the year. I know it'll avoid being on the same weekend as Worldcon, at least.

In the meantime, backup plans are being made for a big trip later in 2021 if I still need to use up a bunch of vacation by then...

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