petrea_mitchell: (Default)
When the Starfinder second edition playtest was announced, I committed to running each of the four standalone scenarios for the local PFS players. I also managed to play each of the scenarios online.

For #1, the level 1 scenario, I tried out the witchwarper class because it had some very cool theming, but it actual practice it worked as a generic arcane spellcaster. I was disappointed. Other people have tried it at higher levels and liked it, so either it needs some building up to come into its own or the particular options I tried using just don't work well.

Scenario #2 is 5th level. For this I built a pahtra (cat-like alien) envoy. I didn't have a very clear character concept in mind to begin with, but as I picked options the character's personality evolved into "Han Solo but a cat". Envoy was a very fun class to play; whatever the situation, you've got something you can do.

For scenario #3, 10th level, I tried out a skittermander operative. Skittermanders are six-armed lizard-like aliens who tend toward being excessively helpful; I picked Outlaw for her background with the explanation that she helped out the wrong people one time. Operatives are about shooting people in lots of creative ways, and I picked a specialty that supported multiple small guns to go in those copious hands rather than concentrating on one weapon. It was fine; I don't tend to gravitate toward classes that are just about combat, but it was interesting to try.

Scenario #4, the 15th level one, I finally turned to the thing that had actually captured my imagination first when looking through the rulebook. One of the ancestry options is the barathu, a floating jellyfish-like alien. Barathu heritages include the merged barathu, where multiple barathu have combined to form a hive mind. So basically a sentient siphonophore. Siphonophores are cool! So I played a merged barathu solarian and it was fairly cool. My only big complaint is that with the limited number of options in the playtest rulebook, I was running out of things to pick for my starting gear. Barathu feats have a lot of overlap with the augmentation options, and there were only barely enough solarian crystal options to fill out a 15th level solar weapon.

As for the scenarios themselves, #3 is the clear winner. The author clearly had a lot of fun writing it.
petrea_mitchell: (Default)
Pathfinder has a cousin named Starfinder, a spacefaring "science fantasy" game set further ahead in the timeline of Pathfinder's setting. Starfinder 2nd edition, which will use the same basic system as PF2e, is coming out next year. Right now there is a massive playtest in progress.

Yesterday I ran
playtest scenario #1 for four of our local PF players. There are pregens available for this scenario, and I saw most of my fellow players using them when I played it and scenario #2, but all the locals built their own characters.

Two players brought pahtras, which are basically anthropomorphic cat aliens. This included our local curmudgeon, whose rationale was "Why would anyone not want to run a cute kitty cat if they had the option?". Player #3 had prepared for all continencies by building one of each class at the appropriate level, which means probably he had a pahtra in there somewhere too.

Player #4 had a human soldier named Flint Ironstag. I thought, "That sounds like those he-man names Mike and the bots kept coming up with during that one MST3K episode," but I didn't want to say anything that could be taken as disparaging.

After the game, player #4 volunteered that Flint Ironstag is a name taken from that very episode.

I'm not 100% sure that player #4 was even alive when that episode first aired.
petrea_mitchell: (Default)
Garage Sale Day (or Boot Sale, in the UK): Do you regularly, or occasionally, check out garage sales in your area? Have you ever organized one yourself, or in conjunction with some neighbours?

It is certainly garage sale season around here, but I don't generally check them out, as we have enough stuff cluttering the house as it is. I've never held one myself, excess stuff here tends to either get donated to an appropriate charity (like books periodically being taken to one of the two local friends-of-the-library organizations to get sold in their stores) or resold through specialist channels (such as how the SO made a tidy bundle at the bring-and-buy of the local miniatures gaming con by selling off a bunch of Star Wars miniatures game supplies).
petrea_mitchell: (Default)
International Chess Day: Do you play, or have you ever played, chess?

I played it some as a kid. Then one day at school, I saw an older kid who had some real expertise play a few short games against other kids-- very short, only a few moves long-- and I think I had a glimpse of what chess looks like to an advanced player. And suddenly it looked like a simple, boring game, and I lost interest.
petrea_mitchell: (Default)
Pokemon Day: Are you or is anybody in your family a Pokemon fanatic?

Nope! My initial experience with Magic: the Gathering put me off of CCGs for a long time until I came across KeyForge, and the SO doesn't play CCGs at all.

Miniatures

Dec. 24th, 2022 02:38 pm
petrea_mitchell: (Default)
The local game store finally opened its new play space at the end of September. I am now running games in person there (yes, wearing a mask) for the local Pathfinder Society chapter. Which means: it's time to start painting my collection of miniatures!

I originally ordered a bunch of minis in the spring of 2021, figuring to use the warm weather over the summer to sit out back and paint them. But then they didn't arrive until fall, and none of the game stores were reopening their play spaces anyway at that point, and the minis languished, except for a couple I painted at a workshop at Orycon that year. The SO did give me a beginning miniatures painting set for Christmas, though.

So I finally opened that and started on the animals, and now I'm working on the monsters. Some of them have turned out okay.

Some of my better attempts at miniatures painting

Not shown: quite a few that didn't turn out so well.
petrea_mitchell: (Default)
The latest sourcebook about the main Pathfinder setting is Impossible Lands, covering a chunk of the world roughly equivalent to east Africa and parts of the Indian Ocean. It contains detailed writeups of several nations which are all distinctly different from each other with no generic RPG lands. It's full of fascinating details on people, places, creatures, and even a few recipes.

But good grief, the actual prose. Try this sample:
A facade of order isn't quite accurate to describe Ecanus's culture, but the city's tight choreography is tenuous, and its recent misfortune hasn't calcified any sustainable harmony. On the contrary, recent troubles have exposed the city's derelict conceptual wounds.

The book is has tons of sentences like this. Either the authors were struggling to make their wordcount at the last minute and didn't have time for another editing pass, or the editors had a tight deadline and didn't have time for it.

Does anyone know a term for this particular sort of style collapse? I've come across it in other contexts and it would be handy to have a shorthand for it.
petrea_mitchell: (Default)
With the Pathfinder Society scenario release cadence slowing for a bit, I needed to make another character to play repeatables with.

Stinging Ammak is a kholo, a gnoll from Golarion's equivalent of the Sahel. Kholo society is organized into clans, with leaders generally being women who are good at hunting.

Ammak is very, very good at hunting, and quite a few other things. She's set her sights on commanding a much bigger pack-- she wants to rise up through the Pathfinder Society ranks to join the Decemvirate, the secretive council which runs it. And she's going to do it by mastering the rules of the Society, following them to the letter, and building a web of influence by appearing helpful to everyone.

Mechanically, Ammak is a mastermind rogue. I managed to get her started with 15 of the 16 standard skills trained, and then said what the heck and spent a feat to get the last one.

Ammak is, unusually for a rogue, lawful neutral. Because the character concept I started with was, "What would the PFS equivalent of a SMOF be?"
petrea_mitchell: (Default)
...is not a post title I thought I would ever write in this timeline, but here we are.
petrea_mitchell: (Default)
The funding campaign to get KeyForge restarted is live at Gamefound and already well past its minimum funding goal. Ghost Galaxy has promised that this is a one-off campaign; future sets will be published in a normal manner.

Just a week and a half ago, a podcast episode went live with an interview with an ex-Fantasy Flight Games marketer who confirmed the rumor about ransomware. According to him, FFG never even made an internal announcement about it. He just started noticing there were things he could no longer reach on a backup server and then asked people in the IT department until someone finally told him that it was a ransomware attack. FFG lost a lot of work, including the deck-building algorithm and then next two or three planned sets of KeyForge beyond the one being funded now.

At Worldcon, I taught KeyForge to a couple people and played it against one person who hadn't played in a while and another who's still active. I had a few unopened decks with me and planned to open one if I ran into another person who was current with the game, so I did that and discovered I'd had this sitting on my shelf for two and a half years:

KeyForge card: Ghostform

That's an Anomaly card, the rarest of the rares. This is only the second one I've ever seen in person.
petrea_mitchell: (Default)
When the resurrection of KeyForge was announced, I mentioned how its original publisher had described the deck-building algorithm as "broken" but the new one was saying "lost". Just for the heck of it, I asked through the new publisher's contact form what had really happened. I expected a reply that amounted to "no comment", but instead I got this:
Hi Petrea,

Thanks for your message!

This is a good question. I can tell you that the software was lost in its entirety (although the deck data remains intact), and that we are rebuilding it from scratch. However, how this happened is not our story to tell, so I would suggest that you ask this of Asmodee.

May Your Keys Always Turn,

Christian Petersen Strangest Star Ghost Galaxy

While I will keep wondering about the juicy details of what happened (there are some wild rumors out there, including a ransomware attack and the revenge of a laid-off programmer), that's a definitive official answer on the crucial point. The older decks have nothing wrong with them and so I would expect them to stay legal for KeyForge play for the forseeable future.
petrea_mitchell: (Default)
If any of you happen to like watching other people play RPGs, I will be participating in one on Twitch on Saturday.

Extra Life is a charity which raises funds through the gaming community to support children's hospitals. There is an Extra Life team for the people who maintain the Pathfinder 2nd edition ruleset for the Foundry virtual tabletop. This team decided to do a fundraising drive by getting permission to run a pre-release Pathfinder adventure, with one of the players participating to be Alex Spiedel, the head of Paizo's organized play program.

This began with an auction for the other spots at the table, which is where I come in, as (to my mild surprise) one of the winning bidders. So, if you have nothing better to do at 0900 PDT (1600 UTC) on Saturday, you can tune in here to see me with my gnome barbarian and the rest of a cast of interesting characters tackling the season intro. And, presumably, to be subjected to lots of messaging about donating to Extra Life. (If you want to save time, their donation page is right here.
petrea_mitchell: (Default)
Gen Con starts tomorrow, and today Ask a Manager has a letter about running a gaming store.

Reading the stories being shared in the comments about terrible local gaming stores makes me grateful that my friendly local gaming store is actually friendly.
petrea_mitchell: (Default)
Yesterday I stopped by my friendly local gaming store for something and inquired whether there was any news about a timeline for restoring the play area. During the pandemic, the tables were put away and product shelves expanded into where they had been, and the store was looking at tough decisions about what to put away to make space again.

A new solution has been found, though: it's expanding into the vacant space next door, and the new improved play area will go there. So within a couple months, hopefully, I will finally be GMing some PFS games there.

On my way to the store, I passed signs announcing the grand opening of a new food cart pod. I'd noticed a fenced-in group of carts which has been in the back corner of a local parking lot for the last few weeks, and that turns out to have been a pod forming. There are three carts offering Mexican regional cuisines, one with Indian street food, one for hamburgers and cheesesteaks, one specializing in Hawaiian-style smoked meats, and one which is all drinks.

I happened to be planning to get myself a food cart lunch anyway, so on my way back I got myself a Hawaiian smoked meat platter. It was very good, even though the alleged guava pork had barely a trace of guava flavor.

So now I only have to travel a mile from home rather than two miles to reach the nearest pod. There isn't much overlap between this one and the next nearest, though, so I expect I'll continue visiting both of them.
petrea_mitchell: (Default)
For newer readers, KeyForge is a collectible card game which I played enthusiastically right up until pandemic measures got serious in my part of the US. (Literally. The last place I went that wasn't my regular commute to work before nonessential gatherings shut down was the local gaming store for a KeyForge tournament.)

KeyForge's unique twist is that you don't spend ever-increasing amounts of money to build the perfect deck; you buy a deck, and then you can't modify it. If you get bored with it, you buy another deck. All decks are constructed with an algorithm which is meant to keep them balanced.

New releases were paused last year because the deck-building algorithm was found to be flawed... or at least that's what we all thought the announcement from the publisher said it was "broken" and needed to be rebuilt from the ground up. But a rather different story has emerged as the game has changed hands.

KeyForge was originally published by Fantasy Flight Games, but has recently been bought by Ghost Galaxy, which was started by the original founder of Fantasy Flight Games. And Ghost Galaxy's first post about what players can expect refers to "the excruciating loss in ’21 of the software engine that made it impossible for FFG/Asmodee to render new KeyForge decks.". Like it wasn't faulty, but rather got lost in some electronic meltdown with no backups.

Which, having seen employees at multiple game stores struggling with Fantasy Flight's tournament-running software, I could totally believe.

The net result is that Ghost Galaxy still has to rebuild the program from scratch, but the game is definitely being revived and there are no worries about old decks remaining legal for tournament play.

I am definitely taking my KeyForge supplies to Chicon and seeing if I can find an excuse to crack open a new deck.
petrea_mitchell: (Default)
After the Friday afternoon item couldn't be held because I wasn't there, every other scheduled item in gaming had enough people to run. Nothing hit its maximum, but with 158 people on site (more were attending online), getting 3 players for a PFS game on a Monday morning means 2% of the available convention decided to spend their time with me. Scale that up to a more typical con size, even for a Westercon, and that's pretty encouraging.

Additional notes, mostly for my future use )
petrea_mitchell: (Default)
The Westercon gaming library will be a selection from the household gaming collections (though I may have used this as an excuse to acquire another game or two) with a focus on small boxes, short games, and playing well with no more than two players. I plan to bring:

Beowulf Beastslayer (gamebook)
Cartographers
Choose Your Own Adventure: House of Danger
Chrononauts
Deckscape: Behind the Curtain
The Doom That Came to the Coffee Shop (gamebook)
Dragon's Hoard
Gloom
Hanabi
The Last Starfighter Tunnel Chase
Munchkin X-Men
The Oregon Trail (card game, but yes, you do get the opportunity to die of dystentery)
Robotech Ace Pilot
Sabacc
The Tea Dragon Society
Thrusts of Justice (gamebook)
Tunnels & Trolls: Gamesmen of Kasar/Mistywood (gamebook)

Plus a few standard decks of playing cards and 1 jeu de tarot deck.

And it all fits in one large suitcase along with my assorted supplies for the PFS and KeyForge sessions, with enough room left for some of my non-gaming essentials that hopefully my other bag can be my backpack.

Shrinkage

Jun. 17th, 2022 07:28 pm
petrea_mitchell: (Default)
It is inevitable that as you get close to a convention, someone will wind up having to back out at the last moment. The Westercon gaming track has lost an RPG session because the GM won't be able to make it. That's okay, there's a backlog several ideas that didn't make it onto the schedule, so its replacement is a session where I see if anyone wants to learn to play KeyForge. Or maybe where I encounter someone who has, unlike me, kept in practice during the pandemic, and get soundly defeated.

The bigger loss is that the SO, who was going to split gaming room supervision duty with me, isn't going to make it. An item has been added to the "help wanted" page on the Westercon site looking for additional room hosts, but so far no luck. I'm currently figuring that I will just be spending most of the con there and closing the game library when I need a meal break. At least we know this ahead of time so I can be prepared.
petrea_mitchell: (Default)
The Worldcon offerings for a particular area can be equivalent to a small convention for it. The filk track is pretty much everything you'd find at a small filk convention, the film track is a small film festival, and so forth. When thinking that the gaming at a Worldcon could stand to be modernized, then, the question is: what would you expect at a small gaming con that you don't currently see at Worldcons?

What recent Worldcons have offered has been an open gaming area, with do-it-yourself signup sheets for people to fill out if they want to run a game, and sometimes a stack of boardgames to borrow.

What I feel is missing:


  1. Pre-con signups. It's the Web era! We have the technology!

  2. Play-and-win games.

  3. Active outreach to organized play groups.



Well, here I am in charge of gaming for a Westercon, which is in some ways a much smaller regional imitation of a Worldcon. Tonopah doesn't have any local organized play branches as far as I can tell, and a con expecting only 200-300 people is probably not big enough to get PAW donations. But being a very small con in a world where Warhorn exists makes it easy to set up online signups.

Warhorn is a platform for game signups used by many, many, many local gaming groups, quite a few small gaming conventions, and occasional non-gaming cons. (In the US, there is technically a second option, Tabletop.Events, but it wants to be your registration system too, because it's funded by taking a cut of registration fees. Warhorn can handle registration payments if you want, but its funding comes from the sale of premium accounts and from donations.)

Anyway, Westercon 74 is possibly the first Westercon ever to have pre-con game signups! I was going to say that I wasn't sure anyone was going to actually use it, and it was probably going to serve more as a proof of concept to maybe show the next NASFiC that this can be done, but lo and behold, someone has already signed up for a game there.

Profile

petrea_mitchell: (Default)
petrea_mitchell

December 2025

S M T W T F S
 12 3456
789 10111213
141516 17181920
212223 2425 2627
282930 31   

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 7th, 2026 04:44 pm
Powered by Dreamwidth Studios