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Most of my evenings this week were consumed by tech stuff. Partly the move, and partly an effort to set up my next project.

Cat


Marlene shows her belly Marlene, in an unguarded moment, showing off her furry belly. She's a shorthair, but she has a very thick coat.

Fandom


Anime commentary got posted. Everything I'm still watching is so far above my original expectations, even Dr. Stone, which had my highest hopes for the season.

I am deeply jealous of everyone who will be physically attending Worldcon. You'd all better have enough fun to justify that jealousy.

Gaming


A little bit of Fire Emblem, a little bit of Fallen London, and I finally tried starting Sunless Skies. I liked what I saw, but then it crashed twice in a row. For something that had such a long beta pre-release, that's very disappointing.

With PbP Gameday VIII approaching, set up the campaign for the scenario I'm going to run.

Books and media


Read another section of Adam Smith, but events keep intervening to keep me from posting about it. Read Yendi, which was good but irritating with all the references to other events I haven't read about yet. Planning to switch to chronological order after I read Teckla, since I already have it and won't be able to stop myself.

Didn't read anything very memorable in politics this week.
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Pathfinder's second edition does a lot of things I applaud, but one big issue for me is character backgrounds. You have to pick one from a list of standardized backgrounds that provide both stat modifiers and the character's backstory, and many character concepts may find that none fits well. Even the official blog post meant to get us all excited about the new character creation system ran into this problem.

Also, while I think the overall approach that 2e uses is best for people who know exactly what they want, and that will be most gamers, I miss randomness.

So I made a thing for randomly generating character outlines. You get a random heritage, background, and class specialty (if applicable), and then build a character around that.

With the SO witnessing, I rolled up an arctic elf wizard, specializing in abjuration, with a Barrister background. (Yes, there are a few weirdly specialized backgrounds in the list.) An ironic result, since part of this exercise is to break out of the box, and I tend to play spellcasters when left to my own devices. And the first character I randomly generated by first edition PFS rules was also a wizard. But, I belong to that cranky old school of gamers which believe that you have to play the first thing you roll, which is why the button disappears after you roll. At least there's an unusual combination with lawyering background, since Pathfinder elves tend to be chaotic-aligned and not so much about following procedures.

So, Losseyel hails from the icy Lands of the Linnorm Kings, where she gained a reputation as a negotiator between her small elven community and the various local kingdoms. When she was not being useful, though, her pedantic insistence on following rules made her tiresome to the other elves, and they eventually convinced her that more of the world could benefit from her talents. She meant to settle in Absalom, but discovered along the way that she rather enjoyed travel, and soon joined the Pathfinders. During her training, she became entirely at ease with human society, even taking up worship of one of their gods: Abadar, deity of law, commerce, civilization, and following the damn instructions.

Losseyel has an arctic fox familiar, and she goes into battle with mage armor and a rapier. Yes, line things up right in this edition and your wizard can use a sword.

I like her! Now I just need to find a game.
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It's user conference time at work, commencing with optional excursions today. I volunteered to help "host" one (which means helping keep track of everyone, taking some pictures for the end-of-conference slideshow, and otherwise just enjoying the tour) going to the Oregon coast. It was all very nice and picturesque but various delays meant we got back over an hour later than planned and I wound up having dinner at 7:30.

Meanwhile, what passes for excitement in my neighborhood is that our street got paved this week.

Cat


Mouse, a fluffy gray cat
Mouse, one of the resident cats of Camp 18.

Fandom


The official sendoff and setting of the anime lineup included obligatory thoughts about KyoAni. The death toll is up to 35 people as of yesterday.

Books and media


Made some headway in The Wealth of Nations.

Gaming


Eggsy is now up to 4 chains but that's partly because there was a small field and two newbies this week.

Made it through several chapters of Fire Emblem Awakening. "Hard" mode is... feeling not that hard. Though that's partly because it needs a lot less level grinding outside of combat.

The second of the two play-by-post games I started simultaneously finally finished. No more until the online convention in August.

Politics )
petrea_mitchell: (Default)
So I'll try this weekly notes thing and see how it works.

It's late June and I had to turn on the heat this morning. Ah, summer in Portland.

Cat



Phosphor

This is Phosphor. He's 9 years old, more active than any other 9-year-old cat I've known, and huge. He would be the king of all he surveys, except he has no assertiveness at all with other cats. As a kitten, he was the first feral cat we captured from the backyard, and he's helped tame subsequent kittens.

This got long, adding a cut... )
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First, the hotel: The current home of Game Storm is the Red Lion Jantzen Beach, aka The Other Hotel to people who recall Orycon's old home across the way. Unlike its late lamented twin which a definite main floor with most of the meeting rooms, the current hotel puts the ones in the wings a level below the lobby. That plus the much more linear layout makes for a fair amount of walking and stair-climbing for able-bodied members and probably a lot of frustration for disabled ones. (There are elevators, but some distance from the lobby, and the lowest level isn't contiguous throughout the hotel.)

Other than that, though, a comfortable and welcoming hotel worthy of the Red Lion name.

PFS #10-01: Oathbreakers Die - I was going to sign up for this in a play-by-post convention because it seemed like a good one to bring my investigator character to, but then I saw there were already two investigators signed up for it. Anyway, it did turn out to be a good one for her, as it does, in fact, feature a murder early on.

Roll Player - Yes, someone has built an entire game around rolling up a new character. I'd played this before in two-player form, and was figuring it would be better with more than two-- and it is. One of the people I played against this time had prior experience with it, and one did not. Guess who wiped the floor with his opponents? Yup, the newbie.

Fun, would play again, but I can't see my way to spending $60 for it.

PFS #10-08: What Prestige Is Worth - Forever to be known as The One Where You Literally Go To Hell. If visiting Hell doesn't sound like a bad enough idea, how about visiting Hell with a party of seven character where three are part-angel? And all three belong to the religious order of one of the biggest do-gooder gods in the PFS setting? And they will most assuredly not be able to engage in random evil-smiting, because Hell is the realm of lawful evil. It's basically the Lawyer Dimension. The scenario made excellent use of this aspect (says the person who brought a wizard instead).

KeyForge - aka Richard Garfield's apology for Magic: the Gathering. You buy one deck, and you play with exactly that deck. No boosters, no card trading, no expiring after two years. I love this idea. I did fairly well with mine (2 wins, 1 tie in the tournament) and will be looking for more opportunities to play.

The biggest problem with KeyForge at the moment is that even the $40 deluxe starter set doesn't include a physical copy of the rules. They're available online, but the lack of something that can be easily flipped through at the table has led to a lot of secondhand learning of the game wrong.

March of the Ants plus upcoming expansion - A quick resource-management/exploration game that would have been more fun with a better teacher. Particularly one who emphasized the duration of the game and the actual end goal. It's been said that game designers tend to be terrible at teaching their own games.

Solo Una Noche - Then again, some game designers do okay. This one showed up in a luchador mask and cape to go with the theme of the game. Quick and simple, with an advantage for players willing to be unselfconscious in a crowded room.

Designer: Normally, the player with the best announcer voice goes first, but we can just--

Me: I'M READY TO RUMBLLLLLLE

Designer: --okay, you've got it.

The SO and I played this in melee format with another couple, who spent most of the game attacking each other.

Game Storm escape room - You are trapped in a lab which has been ransacked, with unstable experiments about to go critical! Can you uncover the hidden clues in time to keep the whole place from blowing up?

Terrific work here by whoever put this together. There was a wide variety of physical and intellectual puzzles that kept our entire team of five busy. Highly recommended if Game Storm runs it again. Or if they come up with a new one.

Channel A Manga Edition (print-and-play) - I ran this. It went fine. The 100-lb cardstock from FedEx Office works beautifully. Really want to get the new Alpha Genesis edition when it becomes available (currently scheduled for May or so).

Dice Throne: Season One - An arena battle where up to six characters with their own set of dice, cards, and powers fight it out. It was fun for the round-plus-a-turn that I survived. Unfortunately, I managed to look dangerous enough that other players decided I needed to die first. Would love to play again against less suspicious opponents.

Elevenses - Even simpler and quicker than advertised thanks to playing it with only two people and being about a round behind my opponent in working out the best strategy. Eh.

PFS #10-11: The Hao Jin Hierophant - The Pathfinders get to do anthropology! And also some fighting of evil horrors. Can't go in to detail about what I liked here without spoilers.

PFS #10-13: Fragments of Antiquity - The Pathfinders get to do library science! And also some fighting of evil horrors. The scenario author is a right bastard but it was fun anyway.
petrea_mitchell: (Default)
Recently I got my first chance to play in a Pathfinder Society multi-table special. This involves characters of levels 1-11, divided into six tiers, multiple tables per tier, all playing simultaneously, with an overseer running a clock for each timed phase and relaying game-wide events. This one was played online, spread across three platforms (Roll20 for the tables, Discord for voice chat, a Twitch stream for the overseer) and heaven knows how many time zones (the overseer was on the East Coast somewhere, I'm on the West Coast, my GM was in France, at least one player at the same table was in Australia). It started late, the overseer had to also run a table because a GM didn't show up, it was at an awkward time for nearly everybody, it ran late, it was huge fun, and I can't wait to play another.

Near the end of the scenario, my party, all 1st-level characters, had to fight a very young white dragon. We survived, and, unconsciously assuming that was the boss monster, went to explore the surrounding cavern. Whereupon a second, larger, white dragon appeared and proceeded to nail us all with its breath weapon.

My skald, who was supposed to be the tank, was down to 3 hit points. The clock on Twitch was counting down the last few minutes. Players and GM likewise were getting tired. This was a moment which seemed to call for some kind of insane, desperate move. Something like... like...

GM: [Skald], it's your turn.

Me: I INTIMIDATE THE DRAGON

Rest of party: (frantic crosstalk about the dubiousness of this idea)

Me: I brandish my sword! "Look how easily we defeated your friend!"

GM: ...okay, go ahead and roll.

Me: (rolls fairly well, adds skald's excellent Intimidate bonus)

GM: Well... it's not running away, but it's definitely having second thoughts about this. [Oracle], your turn.

Oracle: I remove my mask [revealing his hideous countenance, which gives him a bonus on this spell] and cast Cause Fear.

GM: (fails the dragon's Will save)

So we got our extra victory just before the timer ran out.

The skald, of course, simplifies this story in the telling so that it's about how a chaotic evil dragon decided not to mess with her personally.

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