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Since I'm not playing any Pathfinder this weekend, I should get caught up on my scenario notes and reviews.

PFS2 #1-10: Tarnbreaker's Trail (playing as Yara): The Pathfinders are a team taking part in a yearly footrace across frozen tundra with various challenges and encounters along the way. This is a repeatable, but different from the typical repeatable in that you always face the same enemy at the end. The bits that I think were randomizable were integrated very well. Easily my favorite of the repeatables.

This was my first Pathfinder adventure ever running a cleric, and well, Yara operates in combat like a typical cleric for now. She spent it hiding behind her shield throwing heals to whoever needed it.

PFS2 #1-21: Mistress of the Maze (Losseyel): Removing the Hao Jin tapestry at the end of the 1st edition adventures put a temporary crimp in the Society's ability to whisk agents from one side of the world to another, but that's okay, it's actually got another demiplane connected to all sorts of places stashed away. The Maze of the Open Road has been behaving oddly lately, though, so could a few brave agents please help collect some samples of it for further study?

This is my favorite scenario behind the two-parter of The Perennial Crown. Part of it is that I brought exactly the right sort of character, for reasons I can't go into without spoilers, but a lot of it was that it was one fun, creative challenge after another.

PFS2 #1-22: The Doom of Cassomir (Yara): The run-down side of the city of Cassomir is sinking into the swamp while its people sink into the grip of a cult; can the Pathfinders put a stop to it? The cult, anyway, not the sinking-into-the-swamp part.

One of the other characters in this adventure was Lon Bolo, a rogue from the atheist nation of Razmiran. (The Pathfinder setting has gods, everyone believes they exist, but there are people who believe that the common people are better off not worshipping them.) Lon wound up being commissioned as a field agent for the Society after doing a smuggling job for them... you can see where this character concept came from, right? I was going to ask if this was the same person responsible for Shieldmaiden America but forgot in the excitement at the end where we finished off the badguys and then three characters decided to end with a dance-off.

PFS2 #1-15: The Blooming Catastrophe (Yara): The Pathfinders investigate mysterious happenings in a forest where the Society previously (some seasons ago) stopped an evil artifact.

A straightforward adventure, but with a very well-designed encounter at the end. Not only is murderhoboing a bad idea, the party has enough clues to understand why it will be a bad idea. It rewards creative solutions, although we almost got a little too creative. One version of the plan went, "So we take the mysterious amulet and put it on the druid's bear, who will then prance around and distract the boss while the rest of the party sneaks up and..."

PFS #2-00: The King in Thorns, tier 3-6 (Losseyel): The Pathfinders track Qxal, the Big Bad behind much of what happened in season 1, to its lair to stop it for good!

This was an adventure in three parts, which is common for the specials. Parts 1 and 2 were interesting enough but it seemed like they'd been specifically designed so that a single party wouldn't be able to try everything available. Part 3 was... a letdown. Presumably the highest tier (7-8) got to face Qxal, but our final battle was disappointingly generic and easy.

The good news is that, unlike past specials, you can play this one in each tier. The bad news is that since Losseyel is my highest-level character, I have to get someone else all the way up to level 7 to see the proper final battle.

PFS2 #1-24: Lightning Strikes, Stars Fall (Losseyel): ...everybody dies, right? No, it worked out. This adventure was 2e's first foray into Numeria, land of necromancy and technology. Fairly middling as scenarios go, but memorable because I was able to snag a signup at a table with three highly experienced GMs playing. These were the people who've played every scenario within a week or so of it being released, and I had to speak up a couple times when discussion wandered to ones I hadn't played yet.

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